1. MONOPOLY TOURNAMENT SET UP
2. MONOPOLY TOURNAMENT SCORING & JUDGING
3. MONOPOLY GAME RULES WITH TOURNAMENT CLARIFICATIONS
4. TOURNAMENT POINTS TO REMEMBER

MONOPOLY TOURNAMENT SET UP
To take part in the MONOPOLY REGIONAL CHAMPIONSHIPS you must agree to the terms and conditions of the Tournament as detailed in the rules below.


PLAYER RECRUITMENT

MONOPOLY and Hasbro corporate employees and immediate family members are prohibited from taking part in the MONOPOLY Championships.

To participate in a National Tournament, players must be a citizen of their respective country.


Each country has the discretion of qualifying players for their National Tournament as they see fit.


World Tournament players qualify through winning their country’s most recent National Tournament. (Alternates for World Tournaments must have participated in the final of their National Tournament, taking the place of the winner if the winner is unable or unwilling to compete.) The previous World Tournament winner will also be invited to compete in the current World Tournament.


Each player will be assigned an alias at the beginning of the game. All scores and tournament play information will be posted using player Aliases.


ALTERNATES

For National Tournaments, three alternate positions will be secured to allow for an optimum of four-player tables. Alternates will be ordered prior to the tournament start to determine who should step-up to take vacancies should they come available. Alternates may be called on to play during the entire tournament – or for a portion of the games. Alternates will not step in mid-game. Use of alternates is at the discretion of the Head Judge.


ROUNDS

National and regional tournaments will have three preliminary rounds. The preliminary rounds may be conducted with all players competing during the same time period, or staged in waves.


TIMING

Preliminary rounds will be timed to 90 minutes in same-language games. (Bankers are responsible to announce “last turn.”) Each player will get an equal number of turns.


120 minutes will be allowed for international play.


NUMBER OF PLAYERS

Preliminary rounds will have a goal of seating four players per table. If the number of players is not divisible by four, then some or all tables will have five players.


PLAYER ASSIGNMENTS

All three preliminary rounds will be “pre-seated” with the goal to have minimal repetition of competition between players while also preventing family members from same-table seating whenever possible. Judges reserve the right to change seating assignments before a game begins.


POSTING ASSIGNMENTS

Table assignments will be provided before the start of each wave. Table assignments may include the specific seat for each player at a given table.

TOKEN ASSIGNMENT & GAME START

Both token distribution and play order will be decided by a roll of the dice. At the start of each game, all players will roll 1 die to choose a token – the player with the highest roll will choose first, and then the next highest etc. After this each player will roll to decide who gets to start the game, with the highest roller going first, play then continues to the left of the first person.


GAME MATERIALS

Tournament games will be played with the local market’s classic Monopoly game or with a special, commemorative edition game.


Specific games to be used in the World Tournament will be made available to players prior to tournament.


Note taking and other tools or player aides (calculators etc.) are not permitted in tournament play.


PLAYER NO SHOW

Game starts will not wait on any player. If a player is not seated at the official start time of any round, the player abdicates his/her seat for the rest of the tournament to an alternate.


SPECTATORS

Real-time viewing of play is allowed and encouraged. When players are bankrupt, they should promptly sign their score sheet and leave the table.

BANKERS

At the Regional Championships each table will have a banker who will take control of all of the Bankers duties as dictated in the MONOPOLY rules. They will also have a copy of the rules and though they will not be acting as a judge the banker can be used for rules referencing. The banker will be asked to count up all assets at the end of each game and sign of the score sheet to confirm the final adjudicated scores.

JUDGES

At the Regional Championships there will be roaming Judges to adjudicate over the tournament. If a judge is required the contestant must flag this to the Banker who will raise their arm to signify a Judge is required.

REGIONAL CHAMPIONSHIP DETAILS

There will be 4 Regional Championships. You must be over 16 years of age to take part in this tournament. From each event the 4 players with the highest Point scores (not net worth) will progress through to the MONOPOLY Championship Finals to be held in 2009. The winner from this will progress through to the MONOPOLY World Championships in 2009 as the UK Champion. (Please note if you are under the age of 18 years old, you will need to travel with a parent or guardian to the MONOPOLY World Championships.)

JUNIOR REGIONAL CHAMPIONSHIP DETAILS

There will be 4 Regional Junior Championships. Competitors must be between 8 and 16 years old (16+ qualify for the senior tournament.) Any competitor under the age of 16 years must be accompanied to the event with a parent or guardian. We must also have signed consent to confirm the parent/guardian will allow the child to take part in the tournament – this can be done through the website or on the day.

From the 4 regional Junior Championships, 1 junior competitor from each will progress to the MONOPOLY Championship Finals in 2009 and the winner of this will be crowned the UK Junior Champion. The Juniors will only be asked to play 1 game of MONOPOLY, with the competitor who accumulates the most assets (net worth) being the overall winner and progressing to the next round. Please note there is no MONOPOLY Junior World Championships.

PRIZES

The MONOPOLY UK Champion will win an all expenses paid trip for themselves and a partner to the MONOPOLY World Championships in Las Vegas in 2009, to represent the UK at the competition.

The junior MONOPOLY UK Champion will win a top of the range multi-media center! With The junior MONOPOLY UK Champion will win a fantastic bundle of Monopoly games and goodies including the latest electronic versions complete with console!

Closing Dates   Please note pre-registration for all tournaments closes 3 days before the event but there will be some places available on the day


MONOPOLY TOURNAMENT SCORING & JUDGING


RANKING BY POINTS

The essence of MONOPOLY is “Deal making and risk taking to -Own it All.” Tournament scoring is designed to promote just that. Points will be awarded at the end of the allotted time to all players who remain in the game. The fewer players that remain in the game, the higher the number of points. The four players with the highest scores will progress to the MONOPOLY CHAMPIONSHIPS FINAL in 2009.


Points are non-transferable.


# remaining at end of game


First

Second

Third

Fourth

Fifth


1 Player

28






2 Players

25

14





3 Players

22

12

6




4 Players

19

10

5

3



5 Players

16

8

4

2

1



SCORING BY ROUND

At the end of the timed play, the remaining players value their property:

  1. cash on hand;

  2. lots, utilities and railroads owned, at the price printed on the board;
  3. any mortgaged property owned, at one-half the price printed on the board;
  4. houses, valued at listed prices;
  5. hotels, valued at listed price including the value of the four turned-in houses.



POSTING SCORES

Point scores (not net worth) will be posted at the end of each round (but not by wave.). In some cases, scores will be posted on-line to allow for friends and family to follow the tournament.


ALTERNATES SCORING

Alternates are eligible to accumulate points based on all games they play. Alternates do not assume the points of the player they replace if they step-in mid tournament.


TIE BREAKERS

In the event of a tie of assets in a preliminary game, the higher point total will be awarded to the player who has the highest value of unmortgaged property.


TIME KEEPING

Game play for each round will begin at the same time for each table. The Head Judge holds the official timepiece. Time updates during each game are at the Main judge’s discretion.

The game is over at the end of the allotted time or when only one player remains in the game.


EJECTION OF PLAYER

Superior sportsmanship is anticipated and expected of all players and alternates. That said, let it be clear that any behavior unbecoming to Parker Brothers and the MONOPOLY name will not be tolerated. Judges will expel players for unruly behavior including (but not limited to) belligerence, prejudice and cheating. (Please also see Tournament Etiquette.)


MONOPOLY GAME RULES WITH TOURNAMENT CLARIFICATIONS


OBJECT



The object of the game is to become the wealthiest player through buying, renting and selling property.


The game is over at the end of the allotted time or when only one player remains in the game.

PREPARATION





Place the board on a table, and put the Chance and Community Chest cards facedown on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board.




Each player is given $1500 divided as follows: 2 each of $500s, $100s and $50s; 6 $20s; 5 each of $10s, $5s and $1s (Please note for National Rounds – use market specific currency and denominations)




All remaining money and other equipment go to the Bank. Stack the Bank's money on edge in the compartments in the plastic Banker's tray.


BANKER





There will be an independent Banker on each table.



The game will be set up previously. Players will roll to decide token assignment.




Any issue with the preparation of the game must be taken up with the judge prior to the first roll of play.

THE BANK



Besides the Bank's money, the Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.




The Bank collects all taxes, fines, loans and interest, and the price of all properties that it sells and auctions.




THE PLAY



Each player in turn throws the dice. The player with the highest total starts the play: Place your token on the corner marked "GO," throw the 2 dice and move your token in the direction of the arrow the number of spaces indicated by the dice. After you have completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time.



Once order of play is established, timed rounds begin at the first roll of the starting player.

According to the space your token reaches, you may be entitled to buy real estate or other properties - or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, "Go to Jail," etc.




If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession, move your token immediately to the "In Jail " part of the "IN JAIL - JUST VISITING " corner space (see JAIL).




"GO"



Each time a player's token lands on or passes over GO, whether by throwing the dice or by drawing a card, the Banker pays him/her a $200 salary.






The $200 is paid only once each time around the board. However, if you pass GO on the throw of the dice and land 2 spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and you draw the "Advance to GO" card, you collect $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card.




BUYING PROPERTY



Whenever you land on an unowned property, you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it face up in front of you.




If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.



In tournament play, the Banker will start property auctions at $1. If a player wins an auction and cannot pay the winning sum, the auction is void. A second auction will follow but will exclude the previous high-bidder.

 

PAYING RENT



When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.




If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner.




It is an advantage to hold all the Title Deed cards in a color-group (i.e., Boardwalk and Park Place, or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged.




It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.




The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice.


MONOPOLY etiquette: pointing out other players rent obligations is unacceptable and may be penalized.

"CHANCE" AND "COMMUNITY CHEST"



When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck.




The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player at a price agreeable to both.



Players may not sell or trade a Get Out of Jail Free Card for more than $50 cash value.

"INCOME TAX"



If you land here you have two options: You may estimate your tax at $200 and pay the Bank, or you may pay 10% of your total worth to the Bank. Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own.




You must decide which option you will take before you add up your total worth.



 

"JAIL"



You land in Jail when ... (1) your token lands on the space marked "Go to Jail"; (2) you draw a card marked "Go to Jail"; or (3) you throw doubles three times in succession.




When you are sent to Jail you cannot collect your $200 salary in that move since, regardless of where your token is on the board, you must move it directly into Jail. Your turn ends when you are sent to Jail.




If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting," you incur no penalty, and you move ahead in the usual manner on your next turn.




You get out of Jail by … (1) throwing doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw, even though you had thrown doubles, you do not take another turn; (2) using the "Get Out of Jail Free" card if you have it; (3) purchasing the "Get Out of Jail Free" card from another player and playing it; or (4) paying a fine of $50 before you roll the dice on either of your next two turns.




If you don't throw doubles by your third turn, you must pay the $50 fine. You then get out of Jail and immediately move forward the number of spaces shown by your throw.




Even though you are in Jail, you may buy or sell property, buy or sell houses and hotels and collect rents.




"FREE PARKING"



A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place.




HOUSES



When you own all the properties in a color-group you may buy houses from the Bank and erect them on those properties.



When seeking to purchase a house, declare the number of houses desired for purchase and the desired color-group placement to

If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color-group you may own.



the banker.

The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house.


HOUSES continued



The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group.




Following the above rules, you may buy and erect at any time as many houses as your judgment and financial standing will allow. But you must build evenly, i.e.; you cannot erect more than one house on any one property of any color-group until you have built one house on every property of that group. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three houses on one property if you have only one house on another property of that group.



As you build evenly, you must also break down evenly if you sell houses back to the Bank (see SELLING PROPERTY).



HOTELS



When you have four houses on each property of a complete color-group, you may buy a hotel from the Bank and erect it on any property of the color-group. You return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card. You may erect only one hotel on any one property.



When seeking to purchase a hotel, declare the number of hotels desired for purchase and the desired color-group placement to the banker.

BUILDING SHORTAGES



When the Bank has no houses to sell, players wishing to build must wait for some player to turn back or to sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder.


The Banker runs auctions. Players must indicate the specific property to be improved if the house/hotel is won after bidding. Auction bids start at the value of houses/hotels for the lowest-priced property where it might be placed. The highest bidder, after giving his/her money to the Banker, places the house/hotel on the identified property. If houses/hotels remain and more than one person wish to purchase the remaining houses/hotels, then another auction is held for the right to purchase these houses/hotels, one by one.


BUILDING SHORTAGES continued





This continues until no houses/ hotels remain, until no one wishes to buy, or until only one person wishes to purchase houses/hotels. If only one person wishes to purchase, he/she may do so without an auction.

SELLING PROPERTY



Unimproved properties, railroads and utilities (but not buildings) may be sold to any player as a private transaction for any amount the owner can get, however, no property can be sold to another player if buildings are standing on any properties of that color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group.




Houses and hotels may be sold back to the Bank at any time for one-half the price paid for them.




All houses on one color-group must be sold one by one, evenly, in reverse of the manner in which they were erected.




All hotels on one color-group may be sold at once. Or they may be sold one house at a time (one hotel equals five houses), evenly, in reverse of the manner in which they were erected.




MORTGAGES



Unimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card.




No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group.




In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back houses at full price.





MORTGAGES continued



The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage.




BANKRUPTCY


END OF GAME:

You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game. In making this settlement, if you own houses or hotels, you must return these to the Bank in exchange for money to the extent of one-half the amount paid for them, this cash is given to the creditor. If you have mortgaged property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. The new owner who does this may then, at his/her option, pay the principal or hold the property until some later turn, then lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage.



The game ends when one player remains or when the time limit is reached, whichever is first. The banker then values the remaining players assets, recording: (1) cash on hand; (2) lots, utilities and railroads owned, at the price printed on the board; (3) any mortgaged property owned, at one-half the price printed on the board; (4) houses, valued at listed price; (5) hotels, valued at listed price including the value of the four houses turned in.


Players and Judges will approve

Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins.



(and sign) the score sheets.

MISCELLANEOUS



Money can only be loaned to a player by the Bank and then only by mortgaging property No player may borrow from or lend money to another player.








TOURNAMENT POINTS TO REMEMBER

$ To raise money to pay debts, only houses and hotels can be sold back to the bank (at half price) – never properties. If a debt is owed to another player, properties may be sold to a third player only if sufficient money is raised to cover the debt. If not, the properties are turned over as is (and not mortgaged if unmortgaged at the time the debt is incurred.)

$ The owner may not collect his rent if he fails to ask for it before the second player following throws the dice. This means: Player A lands on your property. Player B has his turn. You must collect your rent before Player C throws the dice. MONOPOLY etiquette says pointing out other players rent obligations is unacceptable and may be penalized.

$ If you throw doubles to get out of Jail, you move forward that number of spaces as your turn. You do not throw again. However, if you pay to get out of Jail prior to rolling, and you throw doubles, you may throw again as usual.

$ Though you need not disclose how much money you have, you must keep your money on the table in plain view at all times.

$ All trades are based on assets owned at the time of the trade. No options or immunity from paying future rents may be granted, nor may partnerships be formed.

$ Trading is permitted during a player’s turn or in between other players’ turns, but not during an opposing player’s turn.

$ Players cannot sell Chance or Community Chest cards prior to revealing them to other players.

$ Players may not sell or trade a Get Out of Jail Free Card for more than $50 cash value.

$ Players may not consult or seek advice from friends or game observers while the game is in progress.

$ Tokens used in Tournament play must be from the game itself. Players will select tokens from those provided by tournament officials.

$ While a Building Shortage exists, players desiring to buy the houses remaining in the bank have priority over those wishing to break down hotels.

$ In preliminary games, when only two players remain, no further trades or deals are permitted.